When Bandai Namco announced Dragon Ball Legends Hack during a Google discussion at the Game titles Developers Discussion, it was strangely sandwiched between lectures about in-game monetisation and the importance of analysing consumer data to provide gamers precisely what they want.
But, having now enjoyed an early on trial build of the game, it kind of makes more sense.
While the company is yet to totally show you how its new mobile title will talk about the past – whether it’ll support advertisings, add-on content buys or an assortment of both – it evidently provides gamers what they want. It is a game so finely and superbly tuned for its target audience that it might well become the next Pokemon Go.
That’s because it is a Dragon Ball Legends Hack created by Dragon Ball supporters for other Dragon Ball fans.
Better still, from the Dragon Ball game that could end up turning people into Dragon Ball lovers.
That’s since it is the most accessible game based on the manga and anime franchise we’ve seen yet. It is also the most accessible mobile fighting with each other game we’ve played out. And we’ve enjoyed a lot.
Graphically and thematically, it is unmistakably Dragon Ball. However, Legends adopts a portrait aspect and swaps an array of kick and punch keys for a straightforward tap the display auto technician. Indeed, Bandai Namco boasts you can play the Android and iOS game with just one finger.
That’s because complicated button buildings have been replaced with a greeting card game combat system and swipes. Taps on the display screen perform attacks, swipes dodge out of the way. Quick thinking continues to be necessary during struggle, but the game has been designed to rely less on split-second reactions and more on strategical decision making – vital because of its player-versus-player gameplay.
Dragon Ball Legends, the thing is that, is mainly enjoyed over the internet in real time and needs to provide a simple, fast experience but without punishing those with out a strong or speedy ‘net connection.
The card mechanics help that. Instead of choosing to punch, kick, chuck and so on, you tap a variety of four credit cards that look on screen at anybody time. They are specific to each identity in the overall game and perform different steps. A red greeting card, for example, executes a melee episode, a yellow credit card a ranged episode and green and blue credit cards are for special assaults. Both take up energy, and that means you can chain them together so long as they don’t use up more than 100 energy details at anybody time.
Your time replenishes, so you can open fire away new disorders each round. And with three different personas on each team for every single bout – chosen before you battle – matches are fun and diverse in style.
Head in the clouds
The game uses Google’s Cloud Program to match-up and web host PVP battles, which ensures a stable and steady connection no matter where you are in the world. However, if you don’t have any internet – when on the Pipe, for illustration – you can play two other game settings, each against computer opponents. One will have marketing campaign elements and the other is suitable for fast and simple play.
It’s the latter we played out most in our hands-on time at GDC. We’re sure PVP action will feel a lttle bit different when completely available, but the AI provided a significant challenge, especially even as were consistently getting to grips with the overall game.
Bandai Namco is hosting a finished beta soon – with sign-ups accepted from 21 March until 26 March – and we hope to try over-the-internet play then, but also for now our initial opinion is based on CPU fights. Despite having that in mind, we’re still already impressed.
The game is frantic without feeling overwhelming. The tap and card mechanics work well and the 3D animations are, quite simply, stunning for a mobile platform.
We were also advised that you can drop the graphical quality to ensure a far more steady performance on your telephone if it’s older or much less powerful as a few of today’s flagships, but we got to play the game on the Razer Phone which is beautiful for the reason that context. A good smaller display size will display a handsome looking game, for certain.
Where Bandai Namco offers Dragon Ball Legends Hack right up to now is that it is not trying to produce a gaming console game for mobile. It really is designed specifically with the restrictions and unique properties of telephones and tablets in mind.
The cloud PVP action can make or break the game for sure, but there is no reason why it ought to be the latter so long as Google’s platform is effective.
We can’t wait around to try that side of Legends fully. Until then, from what we have played up to now, we’re hugely fired up by its potential.
Dragon Ball Legends will be available for iOS and Android from summertime. Pre-registrations on both Apple App Store and Google Play are being accepted now.